Information Technology
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Creative Communication Beyond VR and AR

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Course Features

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Duration

3 weeks

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Delivery Method

Online

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Available on

Lifetime Access

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Effort

4 hours per week

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Teaching Type

Self Paced

Course Description

Use new creative realities to plan and deliver strategic communication

It can be hard to understand and navigate the rapid changes in technology-enhanced communications.

This three-week course by Ravensbourne University and Moving Brands will focus on the frameworks that can help you understand how to use technology related to augmented reality or VR to improve the purpose and value of your organisation or brand.

Leading experts share their insights on the potential for a new design reality

Matt Wade, the former Executive Creative Director of Google Creative Lab, will share his thoughts about extended reality with you.

You will also find case studies and insights from Moving Brands' research lab, which will allow you to see how agencies are exploring the possibilities of a new design reality.

Explore the potential of XR for marketing tools

Extended reality sounds futuristic, but it is all around us. XR is slowly creeping into the world, from augmented reality in Snapchat to real time play and co-creation with Minecraft.

This course will teach you some principles of extended reality and how to use them as marketing tools. The course will also examine the possibilities of creative technologies and how they can affect marketing, products, and services.

Explore the metaverse and future of XR technology for marketing

Marketing best practices and principles are always evolving, especially as technology advances. It's all set to revolutionize with the advent of AR, VR, or even the metaverse.

Course Overview

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Job Assistance

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Alumni Network

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International Faculty

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Post Course Interactions

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Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

Learn the latest in your chosen industry or subject

Complete each course and pass assessments

Receive certificates validated by the educating organisation

Impress employers with learning outcomes you can add to your CV

Make your career dreams a reality

Identify elements of the mental game

Explain key features of the thinking and the instinctive brain and their separate functions in key moments of performance

Apply frameworks, principles and strategies for coaching athletes' mental game

Reflect on your coaching practice incorporating insights gained through the course

Target Students

This course is designed for anyone looking to improve their digital marketing skills, especially how to use extended, augmented, and virtual reality in marketing.

Course Instructors

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Derek Yates

Instructor

An educator and design writer. The author of 'Communication Design, Insights from the Creative Industries', published by Bloomsbury. Initiator of collaborations with the likes of Apple, Sky & Barclays
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Matt Wade

Instructor

Matt Wade is a designer, fascinated by the connections, relationships and forces that influence emergent behaviors and future interactions.In 2021 he founded the Office of Future Interactions.
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