Information Technology
Trending Arrow Icon
Trending
Hands on Training icon
Hands On Training
Trending Arrow Icon
Hands on Training icon

Teaching with Physical Computing: Introduction to Project-Based Learning

Course Cover
compare button icon

Course Features

icon

Duration

10 weeks

icon

Delivery Method

Online

icon

Available on

Limited Access

icon

Accessibility

Mobile, Desktop, Laptop

icon

Language

English

icon

Subtitles

English

icon

Level

Intermediate

icon

Effort

2 hours per week

icon

Teaching Type

Self Paced

Course Description

Arm’s first professional development course introduces you to the core elements of physical computing. This includes common Arm-based hardware platforms such as Arduino, Raspberry Pi and micro:bit, as well as the learning theories and concepts that underpin a Project-Based Learning pedagogy. The course helps you transform your approach to teaching Computer Science in the classroom, sharing best practice and practical guides to give all learners the opportunity to develop and practice a broad range of STEM skills.

The course explores how physical computing devices can enable educators to apply a constructionist approach to computing in the classroom, using real-world contexts to engage and inspire learners to be creative with technology.

Course Overview

projects-img

International Faculty

projects-img

Post Course Interactions

projects-img

Instructor-Moderated Discussions

Skills You Will Gain

Prerequisites/Requirements

Familiarity with Computing subject knowledge and its practical application, along with basic knowledge of electronics/hardware/boards/sensors.

What You Will Learn

A comprehensive introduction to Project-Based Learning and Physical Computing

An understanding of the ‘big picture’ of Physical Computing, and why it’s essential to STEM & Computing education

An introduction to how the Arm School Program structures its PBL teaching and learning resources

A deeper sense of the practices which underline Project-Based Learning, from teaching approach to learning theory

Resources that help you to deliver an engaging, practical and inclusive class for your students

Finish the course with a classroom investigation, which helps you put your learning into practice

Course Instructors

Author Image

Robert Leeman

Educational Solutions Manager

Rob is the Education Solutions Manager in the Arm School Program, with a background Computer Science teaching, assessment and curriculum development. He seeks to empower all learners with the opportu...
Author Image

Dr John Woollard

Teaching fellow

Dr John Woollard is the teaching fellow for information technology and computer science education at Southampton Education School, University of Southampton. Following a teaching career starting in 1...
Author Image

Gareth Edgell

Head of Computer Science

Gareth Edgell is Head of Computer Science at a leading UK independent school. Following a career working in new media he entered the field of education over 10 years ago. Gareth introduced Computer S...
Course Cover