Creativity & Design
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Creating a Rocket Swarm with Procedural Volume Copying in Houdini

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Course Features

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Duration

123 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Advanced

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Teaching Type

Self Paced

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Video Content

123 minutes

Course Description

This tutorial will show you how to use procedural volumecopying to create a rocket-swarm that is both flexible and efficient. This will enable us to modify timing, positioning, scale, and other aspects of the effect without needing to recreate or resim it from scratch. We will create several basic pyro simulations to achieve this effect. Then, we will create a particle simulator with custom attributes that will be used as our copy points. Next, we will use the Copy SOP to place our pyro models correctly. To create rocket trails, we will be using VBD cloud modeling tools together with our particle simulation. We will then combine all the elements, shade them and render in Mantra. Software required: Houdini 130.447.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

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447

Finally, we will bring all these elements together, shade them, and render in Mantra

It will allow us to make modifications to timing, positioning, and scale without having to recreate or resim the effect from scratch

Learn how to use procedural volume copying to create a rocket swarm that is both efficient and flexible

Software required Houdini 13

Then, we'll use the Copy SOP and copy stamping to position our pyro simulations correctly

To achieve this effect, we will setup several basic pyro simulations

We will then create a particle simulation with custom attributes to use as our copy points

We will use VBD cloud modeling tools in conjunction with our particle simulation to make rocket trails

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