Course Features
Duration
101 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Desktop, Laptop
Language
English
Subtitles
English
Level
Beginner
Teaching Type
Self Paced
Video Content
101 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
6
Learn the basics of using TopoGun to build custom topology for our models
Once we're done with the tutorial, you'll be able to start using TopoGun to really speed up your workflow and create more optimal topology for your projects
Or the underlying topology we are using to sculpt may not be optimal for the detail we're creating
Software required TopoGun 1
Then we'll cover the generation of different types of texture maps and cover a symmetrical workflow
These days it's common practice to create extremely high-resolution and highly detailed models in sculpting applications like ZBrush or Mudbox
These models can give us a great idea of what a character, set, or prop will look like, but they're usually not optimized for rigging, animation, or use in a real-time game engine
This new topology can be used as a new base mesh when sculpting, or we can use it in a game engine along with all of the texture and normal maps that TopoGun also creates
TopoGun remedies these issues by allowing us to very intuitively draw new geometry right on top of our existing models
We will also be jumping around a little to different applications to see how well TopoGun integrates, so it will be helpful if you have some experience with Maya, ZBrush, or Mudbox
We'll go over the interface and the basics of getting around the application
We'll start off the course by talking about the importance of good topology and why TopoGun can be such a a useful tool
We'll talk about the tools you'll be using in TopoGun to create and modify topology