Creativity & Design
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Painting Textures for Terrain in MARI

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Course Features

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Duration

112 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Mobile, Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Teaching Type

Self Paced

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Video Content

112 minutes

Course Description

We will first learn how to import our two pieces of geometry into MARI and set up our MARI project. Next, we'll dive into MARI's Tri Planar Projection procedural layer and see how it can be used to create a base of tiled rock texture. We will then add layers to our color map, including grass, vegetation, and snowcaps for the mountains. Masks and mask stacks will be taught to help our tiled procedurals look more natural. We will be using MARI's procedural layers to apply a photographic base. However, we will also be painting a lot. We will finish this course by learning how to use an adjustment stack to apply multiple adjustment layer, each to a specific area of a procedural layer, to give our vegetation more variety in color. This course will give you a solid understanding of MARI's capabilities to texture terrain for film and games. MARI 2.0v2 software required

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

Learn how to bring in our two pieces of geometry and setup our MARI project

Next we will dive right into the Tri Planar Projection procedural layer inside MARI and learn how we can use it to lay down a foundation of tiled rock texture for our terrain

From here we will begin to add various other layers of detail to our color map including a sandy beach, grass, and vegetation as well as snowcaps for our mountains

We will also learn how we can use masks and mask stacks to make our tiled procedurals feel a little more natural as they flow together

Throughout this course, we will being using a workflow that applies a photographic base where we can through the use of MARI's procedural layers but we will also be doing a good deal of painting

To wrap this course up, we will learn how we can use an adjustment stack to apply multiple adjustment layers, each to specific areas of a single procedural layer to give our vegetation a bit more variation in color

After completing this course, you will have a good idea how MARI can be used to texture terrain for both games or film

Software required MARI 2

0v2

Course Instructors

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Eddie Russell

Instructor

Eddie began teaching creative professionals over ten years ago for Digital Tutors. In 2014 Digital Tutors was acquired by Pluralsight and he continued his focus on creating high quality training for ...
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