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Rigging Your First Character in MODO-701

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Course Features

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Duration

208 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Mobile, Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Teaching Type

Self Paced

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Video Content

208 minutes

Course Description

This tutorial will show you how to prepare a modeled character for animation. This will be done using MODO's Skeleton Tool to create a hierarchy of joints in the body. We'll be learning how to align and fix the joints as we construct our skeleton. After we have constructed our skeleton, we will learn how to attach it to the mesh. We'll also explore weight painting tools that can help us modify the effect our joints have on the geometry. We'll then dive into the rigging of our character. This includes learning how to use locators, constraints and control surfaces, inverse kinematics and locators. We will then analyze and correct any problems with our rig. This tutorial will help you to have more fun and confidence when rigging your characters. Modo 701.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

After watching this tutorial you'll be ready to begin rigging your own characters with more confidence while having a lot of fun

As we build our skeleton we'll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting

Finally, we analyze the functionality of our rig and fix any issues that may have occurred

Following this we'll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an a

Learn how we can take a modeled character and prepare it for animation

Once we've constructed our skeleton we'll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry

Software required MODO 701

We'll begin this process by using MODO's skeleton tool to build a hierarchy of joints throughout the body

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