3ds Max Look Development Fundamentals: Material, Texture, UV Unwrapping
Course Features
Duration
6.32 hours
Delivery Method
Online
Available on
Lifetime Access
Accessibility
Mobile, Desktop, Laptop, Tablet
Language
English
Subtitles
English
Level
Intermediate
Teaching Type
Self Paced
Video Content
6.32 hours
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Case Studies, Captstone Projects
Skills You Will Gain
What You Will Learn
In this course to create a chair product
Learn how to control various aspects of the material using non-color textures
Learn how to export the uv layout from 3ds max to other graphic software
Learn how to use substance materials directly inside 3ds max
Learn how to utilize the material id and the multi sub-object material
You will learn about materials, texturing, and uv unwrapping
You will learn different approaches to unwrap a 3d model
You will learn different methods of adding environment lighting into the scene
You will learn different methods of separating and combining uv clusters such as using the "break" command, weld commands, and stitch commands
You will learn different methods of uv unwrapping using the peel seams features
You will learn how to create a material library
You will learn how to lock, filter, hide, and freeze sub-objects in the uv editor
You will learn how to use the activeshade feature to quickly preview materials
You will learn in-depth about pbr textures
You will learn procedural textures
You will learn the basic settings such as the base color, metalness, and roughness
You will learn the basics of rendering in 3ds max
You will learn the basics of the unwrap modifier
You will learnthere are a total of 4 chapters in this course