A course that teaches the fundamentals of 3D motion graphics.
This series of lessons will help you understand the basics of 3D Simulation.
Part 1: Introduction to 3D Simulation Techniques
- Overview of the Mograph Cloners, Random Effector, Rigid Body Tag, Collider Body Tag, Friction and Bounce Settings
- Experimentation using parametric primitives and different geometry to create dynamic effects
- Splines, lathe onlybs, rigid and collider body tags, friction and bounce settings
- Fill a vase with spheres
- To start a simulation, use an emitter with a rigid sphere body.
- Start with the initial linear velocity
- Overview of the step effectors: push apart, random, formula and push apart
- Use of spherical and cylindrical, conical, cone, radial, radial, and spherical falloff settings
Part 2: Domino's Project
- Extrude nubs and splines to model the domino's
- To texture the model, use domino images from your asset browser
- You can use the selection field to apply materials on the front, back, and sides of dominos
- Use the MoGraph Cloner in object mode with a Spline to duplicate dominos along a path
- For evenly spaced dominos, adjust the distribution settings of your cloner
- To set up the simulation, use collider and rigid body tags
- Use the emitter to make the initial impact by setting a linear velocity for dominoes to fall.
- You can refine bounce, friction, and rigid body settings
- To complete the animation, define final output render settings
Part 3: Maze Project
- Modify the environment in 3D and add a collider tag to your body.
- To start the simulation, create a sphere in a cloner.
- Parametric primitives can be used to model the maze geometry
- Add collider body tags to the front and create shelves
- To control the simulation, adjust the maze geometry
- To add animation to the scene, duplicate the sphere cloner
- To prevent spheres falling outside of the maze's borders, create sides.
- To hide geometry in the perspective, use the display tag
- Apply procedural Cinema 4D materials for the mazes and spheres
- For added visual interest, use gradients on the spheres.
- To follow the simulated movement of spheres, create a camera animation
- Define render settings for final output