Hello, welcome to Character Modeling and Texturing for Game - Complete Pipeline course. This course will teach you how to create a stylized character using Zbrush.
Are you able to model characters, but not look like production quality? This is the right course for you if so.
Welcome and Instructor Introduction
Nalin is my name. I am a 3d Texturing and Modelling Artist and an Educator.
Since 2008, I have been teaching at various institutions such as ZICA and Reliance Education. I have also been a character modeling and texturing artist at Dhruva Interactive and Lakshya Digital.
Benefits
You will be able, at the end of this course, to create beautiful stylized characters and hard surface props for games using Zbrush 2018.
List Of Major Components
- Sculpting Stylized Hair
- Stylized Clothing Sculpting
- Beautiful Looking Faces Sculpted
- Hard Surface modeling and Sculpting
- Poly painting
Let's take a look at how the course works and what it has in store for us. There would be seven modules.
The first module will teach you Zbrush, sculpting, and poly painting basics. You will also work on a stylized head project.
The second module will focus on the main character project. You will learn how to create and block in the character using dynamesh, zsphere, and more.
In the third module, you will learn how block in the clothing of your character using a different method than I use in production.
The fourth module will teach you how to define your face and make it beautiful.
The 5th module will teach you how to create stylized hair with zmodeler and a specific brush.
In the sixth module, I will show how to create stylized clothing wrinkles.
Next, the final module will teach you how to model and sculpt hard surfaces using dynamesh, zmodeler, and other technics.
Ideal Students
This course is for students at all levels of 3D modelling, from beginner to intermediate. It is also suitable for artists who want to model stylized characters but have difficulty making them look professional and ready for production.