Course Features
Duration
295 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Mobile, Desktop, Laptop
Language
English
Subtitles
English
Level
Advanced
Teaching Type
Self Paced
Video Content
295 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
1 and up
Face modeling Maya Building Initial Edge-flow; Extruding Geometry Along Curves; Bridging Geometry; Modeling Eyes; Modeling Symmetrically; Building Large Wrinkles; Modeling Ears; Adding Mouth Interior; Connecting Edges with Split Polygon Tool;
Importing/Exporting Geometry; Assembling Subtools in ZBrush; Filling Portions of Subtools with Color; Modifying Head with Move Brush; Sub-dividing Geometry;
Integrating UV Changes into ZBrush Sculpt; Creating Normal Maps in ZBrush; Applying and Viewing Normal Maps in Maya
Learning character creation and look development for use in Film and Games
Modeling Exaggerated Features; Using Reference Art; Building Deformable Topology;
Popular highlights include
Sculpting Facial Features; Adding Small Wrinkles; Adding Irregularities; Adding Detail with Alpha Maps and Strokes; Creating a UV Layout;
Software required Maya 2008 and up, ZBrush 3