Creativity & Design
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Exaggerated Facial Modeling in Maya and ZBrush

Course Cover
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Course Features

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Duration

295 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Mobile, Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Advanced

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Teaching Type

Self Paced

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Video Content

295 minutes

Course Description

Learn how to use organic modeling techniques to create clean topology. Add definition and exaggerate proportions. Strategically add detail to create animated geometry. This course contains nearly five hours of project-based training that artists can use to learn character creation and look development. Some of the highlights are: Exaggerated features modeling; Using reference art; Building deformable topology; Face modeling Maya; Extruding Geometry along Curves; Bridging Geometry. Modifying Head with Move Brush. Sub-dividing Geometry. Creating normal maps in ZBrush. Maya 2008 or higher, ZBrush 3.1 or above.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

1 and up

Face modeling Maya Building Initial Edge-flow; Extruding Geometry Along Curves; Bridging Geometry; Modeling Eyes; Modeling Symmetrically; Building Large Wrinkles; Modeling Ears; Adding Mouth Interior; Connecting Edges with Split Polygon Tool;

Importing/Exporting Geometry; Assembling Subtools in ZBrush; Filling Portions of Subtools with Color; Modifying Head with Move Brush; Sub-dividing Geometry;

Integrating UV Changes into ZBrush Sculpt; Creating Normal Maps in ZBrush; Applying and Viewing Normal Maps in Maya

Learning character creation and look development for use in Film and Games

Modeling Exaggerated Features; Using Reference Art; Building Deformable Topology;

Popular highlights include

Sculpting Facial Features; Adding Small Wrinkles; Adding Irregularities; Adding Detail with Alpha Maps and Strokes; Creating a UV Layout;

Software required Maya 2008 and up, ZBrush 3

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