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Rigging and Animation Workflows Using CAT in 3ds Max

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Course Features

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Duration

4.18 hours

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Mobile, Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Beginner

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Effort

4 hours per week

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Teaching Type

Self Paced

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Video Content

4.18 hours

Course Description

This tutorial will show you how to create a character mesh using 3ds Max's Character Animation Toolkit (CAT). We will also discuss the workflow of an animation pipeline throughout this tutorial. We'll start by rigging 3ds Max's Cat system. Then we will learn tips and tricks to skin along the way. Next, we will discuss how to plan a shot and set up basic cameras. Then, we will take all our assets and create two-shot animations using the rig that we have created. Software required: 3ds max 2012.

Course Overview

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International Faculty

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Case Based Learning

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Post Course Interactions

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Case Studies,Instructor-Moderated Discussions

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Case Studies, Captstone Projects

Skills You Will Gain

What You Will Learn

We will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max

Rigging and Animation Workflows Using CAT in 3ds Max

Course Instructors

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Rick Vicens

Instructor

Ricardo "Rick" Vicens is currently a Character Animator at Bethesda Game Studios. He graduated from both the School of Visual Arts and AnimationMentor.com. He has worked on everything from commercial...
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