Creativity & Design
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Character Skin-Weighting Techniques in Maya

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Course Features

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Duration

432 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Teaching Type

Self Paced

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Video Content

432 minutes

Course Description

These lessons will teach us how to build a character model and what joint orientations have on deformations. We also learn about skin-weighting the whole character. There are things you should look out for in your model to prevent deformation later on. We will also discuss editing the model to correct any problems. Throughout the course, many skin-weighting methods and tools will be discussed. We'll discuss how to transfer weights between meshes and mirror skinning on asymmetrical ones. Finally, we'll create a "Range of Motion (ROM) animation to put our character into a pose that will allow us to test our skinning. You should be able to use the techniques and create great-looking deformations for your characters by the end of this course. Software required: Maya 2015.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

By the end of the course, you should have a firm grasp on the techniques needed and used to get great looking deformations on your characters

Learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end

Many skin-weighting techniques and tools are discussed and used throughout the course

Software required Maya 2015

We'll cover things to look for in the model that will cause issues with deformation down the road

We'll even go over editing the model to fix any errors that will inhibit us

You'll also learn how to transfer weights between meshes, how to mirror skinning on asymmetrical meshes, what to look for when skinning to ensure the best deformations, and we'll finish by creating a "Range of Motion" (ROM) animation and putting our chara

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