Creating a Low Poly Game Character in Maya and Silo
Course Features
Duration
360 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Desktop, Laptop
Language
English
Subtitles
English
Level
Advanced
Teaching Type
Self Paced
Video Content
360 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
2, maya 2012, 3d-coat 3
7, photoshop cs4, crazybump
By the end of this tutorial, we will have taken a look at numerous tips, techniques, and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself
Once that's built and optimized, we will then focus on adding a good set of uvs before we move onto painting diffuse, normal, and specular texture maps
Software required silo 2
We will begin, not by sculpting a high detail model in zbrush or mudbox, but by focusing on the character's actual low polygon in-game model