Creating a Rocket Swarm with Procedural Volume Copying in Houdini
Course Features
Duration
123 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Desktop, Laptop
Language
English
Subtitles
English
Level
Advanced
Teaching Type
Self Paced
Video Content
123 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
0
447
Finally, we will bring all these elements together, shade them, and render in Mantra
It will allow us to make modifications to timing, positioning, and scale without having to recreate or resim the effect from scratch
Learn how to use procedural volume copying to create a rocket swarm that is both efficient and flexible
Software required Houdini 13
Then, we'll use the Copy SOP and copy stamping to position our pyro simulations correctly
To achieve this effect, we will setup several basic pyro simulations
We will then create a particle simulation with custom attributes to use as our copy points
We will use VBD cloud modeling tools in conjunction with our particle simulation to make rocket trails