Creativity & Design
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FMOD Audio Implementation for Video Games

Course Cover
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Course Features

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Duration

3.45 hours

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Mobile, Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Effort

3 hours per week

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Teaching Type

Self Paced

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Video Content

3.45 hours

Course Description

It's now easier than ever to create dynamic, interactive and flexible audio implementations for videogames. This course FMOD Audio Implementation For Video Games will teach you how to use FMOD's sound modules building blocks to create amazing audio for your games. These techniques will allow you to make the most of your RAM by making the most of the audio files that you have. You'll first learn about the different types of sounds (single and event sounds, multi-effects, scatter sounds, etc.) and how to use them. Then, you will learn about real-time parameter changes and randomization. Finally, you will be able to apply real-world examples and exercises. The final step in your journey is to learn how music can be integrated into games. This course will equip you with the skills to bring life and responsiveness into your games using multi-layered, responsive audio design. Software required: FMOD.

Course Overview

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International Faculty

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Case Based Learning

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Post Course Interactions

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Case Studies,Instructor-Moderated Discussions

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Case Studies, Captstone Projects

Skills You Will Gain

What You Will Learn

Creating dynamic, interactive, and versatile audio implementations for video games has never been easier

FMOD

You will have been empowered to add life and responsiveness to your video games through multi-layered, responsive audio design

You'll learn about different kinds of sounds (single, event, multi, and scatter sounds) and when to use them

You'll learn to use FMOD's sound module building blocks to put together some fantastic audio for your games

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