Creativity & Design
Hands on Training icon
Hands On Training
Hands on Training icon

10 Tips and Tricks for Compositing 3D Renders in Maya and NUKE

Course Cover
compare button icon

Course Features

icon

Duration

79 minutes

icon

Delivery Method

Online

icon

Available on

Downloadable Courses

icon

Accessibility

Desktop, Laptop

icon

Language

English

icon

Subtitles

English

icon

Level

Advanced

icon

Teaching Type

Self Paced

icon

Video Content

79 minutes

Course Description

This series of tutorials will teach you ten techniques and tips that can be applied to any Maya/NUKE compositing project. They will help you speed up your workflow and produce a better-quality composite. There are many topics we will be discussing, including how to break Maya scenes into layers and get the most information from Maya to create high-dynamic-range composites. We also discuss how to process EXRs to make NUKE interact with Maya faster. We'll then look at some layer and render pass workflows that can eliminate errors and allow us to use NUKE with greater flexibility. We'll then jump into NUKE and look at CG render compositing techniques, before finally figuring out the correct premultiply workflow. Software required: Maya 2012, NUKE 6.3v1.

Course Overview

projects-img

International Faculty

projects-img

Post Course Interactions

projects-img

Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

3v1

Finally, we'll jump completely into NUKE by looking at some compositing techniques for CG renders and finally unraveling the proper premultiply workflow

From there, we'll examine some render pass and layer workflows that will eliminate errors and give us much more flexibility in NUKE

Learn ten tips and techniques you can apply to any Maya or NUKE compositing project to speed up your workflow and create a higher-quality composite

Software Required Maya 2012 and NUKE 6

We're going to be covering many topics, such as why we break Maya scenes into layers, getting the most information out of Maya for high-dynamic-range composites, and how to process EXRs for much faster interaction in NUKE

Course Cover