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Introduction to Particle Flow in 3ds Max

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Course Features

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Duration

104 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Beginner

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Teaching Type

Self Paced

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Video Content

104 minutes

Course Description

This tutorial will show you how to use particle flow to create custom particle systems in 3ds Max. This tutorial will show you how to create a Particle Source and navigate the Particle View interface. You'll also learn how many operators are used to create a particle system tailored to your project. To modify the behavior of our particle systems, we'll be able to use space warps such as gravity and wind with particleflow. We'll also learn how to create collisions between particles, and cause them to spawn new particles if they collide with a deflector. Software required: 3ds max 2012.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

Learn how to create a Particle Flow Source and how to navigate the Particle View interface

We'll also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project

We'll also learn how to utilize space warps like gravity and wind with particle flow to modify the behaviors of our particle systems

Finally, we'll learn how to apply collisions to our particles and even cause our particles to spawn new particles when they collide with a deflector

Software required 3ds Max 2012

Course Instructors

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Joshua Kinney

Instructor

Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for...
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