Using Cloth Simulations with a Mechanical Rig in Maya
Course Features
Duration
154 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Desktop, Laptop
Language
English
Subtitles
English
Level
Advanced
Teaching Type
Self Paced
Video Content
154 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
All this will give a simulated rig that will interact with your environment at a frame rate that will allow for close to real time interaction
Finally I will be showing you how to deal with stretching in your ridged mechanical parts
Set driven keys will be used to help move the cloth to get the results we are after
Software required Maya 2013
The first is meant to teach you some things one needs to keep and eye out for when bringing simulation into a rig
The second project will give another example on how to go about setting up a semi mechanical simulated rig
This tutorial will have two project examples in it
You can expect to learn many of the exotic issues a rig like this will bring, but more importantly how to work your way around them
You will learn how to create pivot, point and hinged constraints within nCloth
You will learn how to create ropes and pulleys with cloth simulation and how to merge that with a mechanical rig with all the animation controls one would expect