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Game Environment Modeling Fundamentals

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Course Features

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Duration

4.87 hours

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Mobile, Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Effort

4 hours per week

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Teaching Type

Self Paced

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Video Content

4.87 hours

Course Description

Environment modeling is an integral part of creating game levels. Game Environment Modeling Fundamentals will teach you how to create a blackout of a dungeon scene. The next step is to split the scene into individual assets and create high-resolution props in ZBrush. You'll then take the scene to Marmoset Toolbag to create a final render. You will be able to design and build your own game environment by the end of this course. Required Software: 3ds max, ZBrush Photoshop, Marmoset Toolbag, Marmoset Toolbag, ZBrush, Photoshop.

Course Overview

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International Faculty

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Case Based Learning

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Post Course Interactions

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Case Studies,Instructor-Moderated Discussions

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Case Studies, Captstone Projects

Skills You Will Gain

What You Will Learn

3ds Max, ZBrush, Photoshop, Marmoset Toolbag

You'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush

You'll start with creating a black out of a dungeon scene

You'll take it in to Marmoset Toolbag and create a final render of the scene

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