Creativity & Design
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Hands On Training
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MeshFusion Workflows in MODO

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Course Features

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Duration

66 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Teaching Type

Self Paced

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Video Content

66 minutes

Course Description

This MODO tutorial will teach you about MeshFusion and help you build a simple tree-based Fusion object. Booleans are a well-known technology that allows us to create complex objects by adding and subtracting objects from each other. Booleans can be difficult to use due to poor transitions between objects and messy final topology. MeshFusion is built into MODO 901 and allows us to combine smoothed objects with great control over the transition edges as well as complex Boolean networks or trees. You'll be able to modify the behavior of Fusion items and manipulate them. You will also be able to modify strips to alter the appearance of object transition lines. By connecting nodes, we will be able to create large Boolean networks using a schematic-based method. The final step will be to learn how to create polygon geometry using Fusion items. This MODO training will give you a solid understanding about how to use the MeshFusion plug in in your own projects. Modo 901.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

Booleans have been around for a long time, and by adding or subtracting different objects from one another we can create surprisingly complex objects

But issues like poor transitions from object to object and messy final topology have sometimes made Booleans difficult to work with, even if they do save time

By the end of this MODO training, you'll have a solid understanding of how you can use the MeshFusion plug-in in your own projects

Learn about the MeshFusion interface and begin building up a simple tree-based Fusion object

MeshFusion, which is built into MODO 901, eliminates a lot of those issues and will allow us to combine smoothed objects together with a great deal of control over the transition edges and in complex Boolean trees or networks

Software required MODO 901

We'll also learn to modify strips to change the look of object transition lines

We'll finish up by learning to output polygon geometry from our Fusion items

We'll learn to manipulate the objects within our Fusion item and change how they behave

We'll learn to use a schematic-based approach to creating large Boolean networks by connecting nodes

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