Creativity & Design
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Retopology Techniques in CINEMA 4D

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Course Features

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Duration

83 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Teaching Type

Self Paced

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Video Content

83 minutes

Course Description

This tutorial will teach you how to use the Polygon Pen. We'll also show you how it works as a tool for creating an optimized mesh for your sculpted creature. When creating 3D projects, it is crucial to consider the topology or edge flow of our meshes. A good topology will allow you to use fewer polygons to achieve the level of detail that you desire. When creating final meshes which require animation, it is important to have good edge flow. CINEMA 4D's Polygon Pen is an excellent tool to quickly create and modify a mesh's topology. Combining snapping with the Polygon Pen, we can quickly create new polygons on top of high-resolution meshes. These meshes can be created from sculpts that you have done in CINEMA 4D, or by importing work from other programs like ZBrush. You will have a better understanding of topology and great skills to optimize meshes on sculpted creatures by the end of the CINEMA 4D training. CINEMA4D R16 is required.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

Learn the ins-and-outs of the Polygon Pen and see it in action as we go through the process of creating a more optimized mesh for a sculpted creature

The topology, or edge flow of our polygon meshes is important as we create our 3D projects

Good topology can mean fewer overall polygons are needed to reflect the detail we want

Good edge flow is also important when creating final meshes that require animation

The Polygon Pen in CINEMA 4D is a great all-around tool for quickly creating and modifying a mesh's topology

When combined with snapping, we can create new polygons directly on top of our high resolution meshes

These meshes could be sculpts you've done in CINEMA 4D or work that you bring in from other applications like ZBrush

By the end of this CINEMA 4D training, you'll have a greater understanding of overall topology concepts, as well as some great skills for optimizing the mesh on sculpted creatures

Software required CINEMA 4D R16

Course Instructors

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Justin Marshall

Instructor

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss...
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