Creativity & Design
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A Beginner s Guide to 3D Simulation in Cinema 4D

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Course Features

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Duration

42 minutes

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Delivery Method

Online

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Available on

Lifetime Access

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Accessibility

Mobile, Desktop, Laptop, Tablet

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Language

English

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Subtitles

English

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Level

Beginner

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Teaching Type

Self Paced

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Video Content

42 minutes

Course Description

A course that teaches the fundamentals of 3D motion graphics.

This series of lessons will help you understand the basics of 3D Simulation.

Part 1: Introduction to 3D Simulation Techniques

  • Overview of the Mograph Cloners, Random Effector, Rigid Body Tag, Collider Body Tag, Friction and Bounce Settings
  • Experimentation using parametric primitives and different geometry to create dynamic effects
  • Splines, lathe onlybs, rigid and collider body tags, friction and bounce settings
  • Fill a vase with spheres
  • To start a simulation, use an emitter with a rigid sphere body.
  • Start with the initial linear velocity
  • Overview of the step effectors: push apart, random, formula and push apart
  • Use of spherical and cylindrical, conical, cone, radial, radial, and spherical falloff settings

Part 2: Domino's Project

  • Extrude nubs and splines to model the domino's
  • To texture the model, use domino images from your asset browser
  • You can use the selection field to apply materials on the front, back, and sides of dominos
  • Use the MoGraph Cloner in object mode with a Spline to duplicate dominos along a path
  • For evenly spaced dominos, adjust the distribution settings of your cloner
  • To set up the simulation, use collider and rigid body tags
  • Use the emitter to make the initial impact by setting a linear velocity for dominoes to fall.
  • You can refine bounce, friction, and rigid body settings
  • To complete the animation, define final output render settings

Part 3: Maze Project

  • Modify the environment in 3D and add a collider tag to your body.
  • To start the simulation, create a sphere in a cloner.
  • Parametric primitives can be used to model the maze geometry
  • Add collider body tags to the front and create shelves
  • To control the simulation, adjust the maze geometry
  • To add animation to the scene, duplicate the sphere cloner
  • To prevent spheres falling outside of the maze's borders, create sides.
  • To hide geometry in the perspective, use the display tag
  • Apply procedural Cinema 4D materials for the mazes and spheres
  • For added visual interest, use gradients on the spheres.
  • To follow the simulated movement of spheres, create a camera animation
  • Define render settings for final output

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

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Case Studies, Captstone Projects

Skills You Will Gain

What You Will Learn

We will cover the fundamentals of 3d simulation to help you gain a basic understanding of the tools and techniques used in the industry

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