Information Technology
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Designing for Mobile

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Course Features

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Duration

4.21 hours

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Delivery Method

Online

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Available on

Limited Access

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Teaching Type

Self Paced

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Video Content

4.21 hours

Course Description

Learn how to create mobile apps that users love and that meet your business goals. Paul McAleer, a user experience (UX), expert and designer, will guide you through the process of designing, planning, designing, and testing your app. Learn how to approach content strategy, create user interfaces that work, and present your project to stakeholders.

Paul McAleer has more than 30 years experience in technology and design. He also worked 20 years for Expedia, Gogo, Stanford Health Care, and Orbitz. Paul is currently the UX manager at Rightpoint where he creates powerful apps, websites and brand strategies.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

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Case Studies, Captstone Projects

Skills You Will Gain

What You Will Learn

Learn structure, presentation style, and recommended best practices for communicating your design to stakeholders

Dive into practical ways to address mobile from a design perspective, including Responsive Web Design

Build a UI that includes individual widgets, tap targets, gestures, page flows, and page structures, animation, and interactivity

Understand overall trends that affect mobile content, including text, video, and audio

Examine hardware and software tools available for usability testing

Learn information architecture fundamentals and how they are best applied in a mobile context, including sitemaps and taxonomies

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