Rigging a 2D Character in Unity Using IK
Course Features
Duration
117 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Desktop, Laptop
Language
English
Subtitles
English
Level
Intermediate
Teaching Type
Self Paced
Video Content
117 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
Finally, you will explore how to create a handful of small rigging components of your own to drive objects outside the character's hierarchy, and keyframe a 2d character walk cycle that dynamically adapts its footsteps to undulating terrain
Next, you will discover how to integrate particle systems with sprites
Software required Unity
When you’re finished with this course, you will have the skills and knowledge needed to adapt these concepts to creating a 2D Inverse kinematics rig of your own
You will learn how to assemble a 2D character from sprites, and set up those sprites to be controlled by nones