Course Features
Duration
188 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Desktop, Laptop
Language
English
Subtitles
English
Level
Beginner
Teaching Type
Self Paced
Video Content
188 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
0
0 to send a high res mesh over to MODO for ambient occlusion baking
As we're painting, we'll learn about important topics like selections, projection masking, and adjustment layers
By the end of this MARI training, you'll have all of the basics down so you can start painting your own game assets
From here, we'll learn how MARI handles a linear workflow using Color Management and how that affects our game assets
Learning how to setup our project for a multi-material PBR asset
Next, we'll learn how to bring in supplementary maps like an ID map and normal map so we can use them as we build our textures
Software required MARI 3
To wrap things up, we'll learn how to resize and export all of our texture maps for use in Unreal Engine
We'll learn how to use an exciting new feature in MARI 3