Creativity & Design
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Architectural visualization with 3ds Max 2022 and Corona Renderer 7

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Course Features

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Duration

12.54 hours

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Delivery Method

Online

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Available on

Lifetime Access

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Accessibility

Mobile, Desktop, Laptop, Tablet

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Language

English

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Subtitles

English

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Level

Beginner

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Teaching Type

Self Paced

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Video Content

12.54 hours

Course Description

This online course will teach you how to use 3ds Max and Corona to create a interior scene. If you have never used 3dsMax before or used any other 3d software before, don’t worry. We will start at level zero. We'll start with the basics, then we'll move on to the more advanced stuff. This is the final product of the interior project you will create during this course.

I guarantee that you, in sha Allah will be able create this 3d rendering if the course is followed from start to end. You will also have access to the lesson videos and project files. These files are 3ds Max files that contain all related files, such as Photoshop files and textures.

THE CURRICULUM

This course will teach you many things. It would take too much time to cover all of them in this video. If you are interested in learning more, you can visit the curriculum section. Here's a quick overview. This course has 15 chapters.

The first chapter will cover the UI of 3dsMax. Viewport navigation and various display settings will be covered in the first chapter. The second chapter will teach you basic object operations like selecting, duplicating and modifying objects, selecting, changing, transforming, selecting, and modifying. The third chapter will teach you how to manage scenes using the scene explorer and layer, grouping, etc. The fourth chapter will teach you how to 3D model using the editable polyobject. There are many ways to make selections. There are many modeling commands, such as extrude and inset, bevel and bridge, cut, slice, connect, and so forth. Next, you will learn precision modeling techniques in chapter 5. Learn how to use real measurement units, snapping, object alignment, and more. In chapter 6, you will begin to work on the interior project. The picture frame, the coffeetable, the shelves, TV, the floor, ceiling, door, and window will all be modelled. Chapter 7 will teach you 3D modeling with spline objects. Learn about the different types of spline vertex. You will learn how to create and modify splines using many different techniques. Learn how to modify splines to make them 3D objects. You will continue to work on the interior project in chapter 8. You will create the curtain and the floor lamp, as well as the backdrop, 3D pattern, the crown molding, plinth, and loudspeaker. The next chapter, or chapter 9, will cover the creation of the curtain, floor lamp, 3d pattern and backdrop. In the next chapter, or chapter 9, you will learn the basics and techniques of subdivision modeling. Then, in chapter 10, you'll learn how to use subdivision techniques to model a teacup. The sofa will then be modelled for the interior project. The leg will be first, followed by the seating, cushion, and backrest. Chapter 11 will teach you how to use materials. The basic concepts are the first. How to use the material editor and material map browser, how to use multi-sub-object materials, how to create your own material libraries, and so forth. Chapter 12 will teach you the basics of the Corona renderer. Learn how to create different lighting types and how to use the Corona interactive rendering, Corona physical material, render element, masking, and Corona interactive rendering. Chapter 13 will continue the interior project. The Corona camera will be added to the scene. The environment lighting will be added, followed by the interior lights. Also, basic materials. Next, you'll learn texturing and ultraviolet mapping in chapter 14. Learn how to use PBR textures using the Corona material, UV projection maps, UV unwrapping and the real-world map size feature. In chapter 15, you will learn how to add textures to an interior scene. Learn how to use the Corona material library. You can add custom PBR textures to your floor or carpet. Learn how to optimize instantiated multi-sub-object materials. Learn how to UV wrap the armchair model. The final step is to render the project in Photoshop and create the final composition.

In sha Allah, after completing this course, you will have solid skills in 3ds max and Corona renderer. These skills can be used later for interior projects as well as other architectural visualization projects. I hope you find this course enjoyable and useful.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

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Case Studies, Captstone Projects

Skills You Will Gain

What You Will Learn

In this course

Learn how to create different lighting types, learn to use the corona physical material, corona interactive rendering, render element, masking, etc

Learn how to optimize instantiated multi sub-object materials

Learn how to use pbr textures with the corona material, uv projection mapping, uv unwrapping, and the real-world map size feature, etc

Learn how to uv unwrap the armchair model

We will cover the essentials and then move up gradually to the more advanced stuff

We will start from level zero

You will be able to create this 3d rendering if you follow the course from start to finish

You will learn 3d modeling using spline objects

You will learn basic object operations such as creating, modifying, transformations, selecting, duplicating, etc

You will learn different spline vertex types

You will learn different ways to create selections

You will learn from this course

You will learn how to use 3ds max and corona renderer to create an interior scene from scratch

You will learn how to use the corona material library

You will learn how to use the real measurement units, learn to use snapping, object alignment, etc

You will learn precision modeling techniques

You will learn scene management techniques, such as using the scene explorer, using layer, grouping, etc

You will learn texturing and uv mapping

You will learn the basics of subdivision modeling techniques

You will learn the essentials of the corona renderer

You will learn the ui of 3ds max

You will learn viewport navigation and different display settings

Course Cover