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Using HDR Images for 3D Lighting in Maya

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Course Features

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Duration

146 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Advanced

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Teaching Type

Self Paced

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Video Content

146 minutes

Course Description

This tutorial will show you how to use HDR panoramic images for lighting in Maya and mental Ray. We'll be covering all the details required to use HDR imagery in Maya lighting. We will start with physical based lighting, world scale, color management and proper render preview. Then we'll verify that valid floating point linear colors images are valid. After the basic rules of HDR images have been established, we'll discuss how to create HDR images at home with a DSLR camera, tripod and nodal head. We'll also show you how to use these images in a variety lighting scenarios. Software Required: Maya 2012, Nuke 6.3v1, Photoshop CS5, PTGui v9.0.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

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3v1, photoshop cs5, ptgui v9

Lastly, we'll go over examples of using and editing these images for a variety of indoor and outdoor lighting situations as well as covering light extraction and making hdr looks from an hdr photo of a light

Once the rules for using hdr images are clearly laid out, we will take a look at how you can create your own hdr images at home using a dslr camera, tripod, nodal head and software

Software required maya 2012, nuke 6

We'll cover all of the hidden details that are needed to use hdr imagery for lighting in maya

We'll start with physically based lighting, world scene scale, color management, proper render preview and verification of valid floating point linear color images

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