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Welcome and Instructor Introduction
Hello, welcome to Weapon Modeling and Texturing for Game - Complete Pipeline course. This course will teach you how to create a game weapon step by step.
Want to learn how to create a weapon for gaming?
This is the right course for you.
Nalin is my name. I am a 3d Modeling and Texturing Artist com Educator.
Since 2008, I have been teaching at various institutions such as ZICA and Reliance Education. I have also been a character modeling and texturing artist at Dhruva Interactive and Lakshya Digital.
Benefits
It is necessary to learn weapon modelling and texturing in order to become a prop or character artist in Game and Films.
This course will prepare you to create weapons for film and game.
Why learn from me?
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You may already know that I am an experienced artist with over 10 years of teaching and studio experience. I also love to teach.
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You will receive premium support from me to help you with any doubts or concerns that you may have during the course. Even after the course is over, you can still reach out to me and ask questions. You will be my student for life.
List Of Major Components
Let's take a look at how the course is structured. There would be eight modules.
The course's first module will introduce you to the course.
Module 2: Maya Basics for Absolute Beginners will cover basic Maya concepts. This module is only for absolute Maya beginners.
In the third module, Modelling Axe Base Meshs in Maya, you'll learn Maya modeling to model Axe base meshes.
The 4th module Detailing an Axe in Zbrush will teach you how to use Zbrush basic, and then how to sculpt the Axe. Learn how to create metal scratches and how to add wood textures to the handle. Finally, learn how to create fabric wrinkles.
Retopo the Axe is the 5th module in Maya. You will learn how to retopolize a high poly model within Maya using the quad draw tool.
UV Unwrapping in Maya is the 6th module. In this Module, I will show you how to remove UVs from Maya using powerful Maya's uv editor.
Texturing in Substance Painter 7th Module: I will begin with substance painter basics, and then we will texture the Axe.
I will begin by baking various maps, such as the normal map, ambient Occlusion map, color Idmap, and other useful maps for texturing.
I will show you how to texture metals, then wood handles and fabric, and how to add dirt.
Finally, I will show how to render the final image in your portfolio using Iray renderer and substance painter.
The final module is the one I will be concluding and wrapping up the course.
Ideal Students
This course is for 3D modelling students at beginner level.
No prior knowledge is required for this course.