Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya
Course Features
Duration
88 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Desktop, Laptop
Language
English
Subtitles
English
Level
Intermediate
Teaching Type
Self Paced
Video Content
88 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
Afterwards, we'll learn how to alter the performance in a way that allows us to keyframe part of the sequence ourselves
And to conclude the course, we'll learn how to transfer our character animation back to Maya
By the end of this MotionBuilder and Maya training, you'll have the understanding you need to animate comfortably in MotionBuilder
Learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder
Software required Autodesk MotionBuilder 2015, Maya 2015
The difficulty is making sure that the animation we hand-key is done in a way that does not ruin the illusion of the animation as a whole
The objective of this course is to demonstrate how to add animation that we keyframe ourselves to a performance-captured sequence
We'll start by learning how to Characterize a custom skeleton in Maya so that it can be animated in MotionBuilder
We'll then send our Maya asset over to MotionBuilder and animate it using MotionBuilder's robust and intuitive retargeting tools
