Information Technology
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Building Games with Unity Services: Monetization & Analytics

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Course Features

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Duration

81 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Teaching Type

Self Paced

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Video Content

81 minutes

Course Description

A solid understanding of user behavior and monetization is key to developing long-lasting, successful games. This course, Building Games using Unity Services: Monetization and Analytics, will teach you how to use Unity Services to track player behavior and incorporate ads. You'll first learn how to structure multiple manager scripts in a single project. Next, you will learn how to display ads in a sandbox, create custom ad placements and go live with your game service. You'll also use the Unity Analytics API for creating custom trackable events and data funnels. Remote settings can be configured to facilitate testing. This course will give you a solid understanding of Unity Monetization, Analytics and how they can be used to help you build your own games. Unity 2018, Visual Studio is required.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

Finally, you’ll use the Unity Analytics API to create custom trackable events, data funnels, and configure remote settings for easier testing

Learn how to efficiently structure multiple manager scripts within a single project

Next, you’ll dive into displaying ads in a sandbox environment, creating custom ad placements, and going live with your game services

Software required Unity 2018, Visual Studio

When you’re finished with this course, you'll have a foundational understanding of the Unity Monetization and Analytics services that will help you as you move forward to building your own games

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