Creativity & Design
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Creating AI Algorithms Using Kismet in UDK

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Course Features

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Duration

2.52 hours

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Mobile, Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Beginner

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Effort

2 hours per week

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Teaching Type

Self Paced

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Video Content

2.52 hours

Course Description

This tutorial will show you how to use Kismet to control enemy behavior in your UDK games. Kismet's secrets will be used to create effective Artificial Intelligence models for bots. Kismet is an excellent tool for designers who want to create combat sequences or game play for their Unreal Engine games. This tutorial will teach you how to create bots and send them on pre-scripted, random, or crouching paths. You can also have them chase the player or shoot at him on the spot. This tutorial teaches you how to exploit the benefits of sequences and shows you how to use black boxes when coding behaviors. Software required: Unreal Development Kit editor (February 2013 build.

Course Overview

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International Faculty

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Case Based Learning

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Post Course Interactions

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Case Studies,Instructor-Moderated Discussions

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Case Studies, Captstone Projects

Skills You Will Gain

What You Will Learn

In this tutorial we will go over how to create algorithms with Kismet that will control the enemy behavior for your games made with the UDK

Creating AI Algorithms Using Kismet in UDK

Course Instructors

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Claudio Scolastici

Instructor

Claudio Scolastici is a member of the number one indie team that released "XX la Breccia", the first quality FPS ever developed in Italy. Claudio has released a manual on mobile game design with David Nolte for Packt Pub.
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