Creating Game Characters with 3ds Max and ZBrush
Course Features
Duration
250 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Desktop, Laptop
Language
English
Subtitles
English
Level
Advanced
Teaching Type
Self Paced
Video Content
250 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
In the end, we will have taken a model of 20 million polygons down to approximately 8,000 triangles
Once we are in 3ds max, we will build low-resolution geometry around these detailed meshes so we can capture the important shapes of the character
Once you are done, you will be able to use the workflow to transfer and convert your own high-resolution characters into a more usable state
Software required 3ds max 2011 and higher, zbrush 4
We will create uv layouts for the low-resolution pieces and finally extract the color and sculpted detail from our high-resolution pieces onto the new mesh
We will start by using decimation master to reduce the resolution of our model drastically while retaining much of the visual detail
