Course Features
Duration
4.57 hours
Delivery Method
Online
Available on
Limited Access
Accessibility
Desktop, Laptop
Language
English
Subtitles
English
Level
Intermediate
Teaching Type
Self Paced
Video Content
4.57 hours
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
Prerequisites/Requirements
Familiarity with the C++ programming language
What You Will Learn
Ambient and diffuse lighting, specular highlights, pointlights, and spotlights
DirectX 11 API essentials
Environment mapping, fog, normal mapping, and colorblending
How to load and render 3D models
How to write shaders using High Level Shading Language(HLSL)
Mapping textures to 3D objects
Survey additional topics in modern rendering, including postprocessing, shadow mapping, skeletal animation, geometry andtessellation shaders, deferred rendering, global illumination, andcompute shaders
The 3D mathematics behind 3D graphics
Target Students
Developers looking for a practical introduction to 3D renderingand modern Direct3D
