Creativity & Design
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Introduction to Modeling in Maya 8.5

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Course Features

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Duration

317 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Beginner

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Teaching Type

Self Paced

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Video Content

317 minutes

Course Description

Learn several modeling techniques with ease and a customized workflow to model in Maya. This training includes over five hours of project-based instruction. This course is great for beginning and new artists. Popular highlights include: Overview of Modeling Tools in Maya; Introduction to Various Types of Geometry; Surface Conversions; Proxy Modeling; Combining Geometry; Mirroring Geometry; Incorporating Animation to Modeling Workflow; Using a Polygon-to-Subdivision Workflow; Principles of Creating Clean Geometry; Adding Edge Resolution; Working with NURBS Curves, Surfaces, and Trims; Naming and Organizing Assets; Shader Creation and Assignment; Combining and Separating Multiple NURBS Surfaces; Manipulating NURBS Seams with Stitch; Lofting to Create Geometry using Multiple NURBS Curves; Creating Geometry along Paths with NURBS Extrude; Manipulating NURBS Parameterization; Generating Symmetrical Geometry; Extruding to Add Resolution in Specific Areas; Adding and Re-routing Edges with Split Polygon Tool; Interactively Adding Edges around Objects; Building High-res geometry with Low-res Cages; Creasing to Change Hardness of Sub-D Edges; Reshaping High-res Geometry with Lattice Deformers; Creating Interlocking Chain Links with Animated Snapshot. Maya 8.5 or higher is required.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

5 and up

Great for new and beginning artists

Learn several modeling techniques and a customizable workflow to modeling in Maya with over five hours of project-based training

Popular highlights include Overview of Modeling Tools in Maya; Introduction to Various Types of Geometry; Surface Conversions; Proxy Modeling; Combining Geometry; Mirroring Geometry; Incorporating Animation to Modeling Workflow; Using a Polygon-to-Subdivi

Software required Maya 8

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