Creativity & Design
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Joint-based Facial Rigging in Maya

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Course Features

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Duration

206 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Advanced

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Teaching Type

Self Paced

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Video Content

206 minutes

Course Description

This tutorial will teach you how to use Maya's joint-based facial rigging. These lessons will focus on using joints rather than the traditional blend shape approach. To attach to NURB curves, we will use offset joints and locators. These curves will form the basis of the rig's operation. It is very easy and extremely effective. After the rig has been created, it can be re-used on many types of meshes.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

Learn about joint-based facial rigging in Maya

Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes

We will be using locators and offset joints to attach to NURBs curves

These curves will be the foundation of how the rig works

It's very simple, and very effective

Once the rig is created the rig is re-usable on many different types of meshes

Course Instructors

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Tim Callaway

Instructor

Tim Callaway is a Character TD/Technical Director from Portland Oregon. While studying at school, he participated in Sony's Mentorship program and a handful of 3D productions for short films. After s...
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