Information Technology
Hands on Training icon
Hands On Training
Hands on Training icon

Optimized Game Character Modeling

Course Cover
compare button icon

Course Features

icon

Duration

3.87 hours

icon

Delivery Method

Online

icon

Available on

Downloadable Courses

icon

Accessibility

Mobile, Desktop, Laptop

icon

Language

English

icon

Subtitles

English

icon

Level

Intermediate

icon

Effort

3 hours per week

icon

Teaching Type

Self Paced

icon

Video Content

3.87 hours

Course Description

When character modeling for games is complicated, you have to pay attention both to performance and detail while also accounting for animations and movement. This course, Optimized Games Character Modeling, will help you to achieve that balance. It also teaches you how to create a game character model from scratch. First, you'll delve into retopologizing in Maya. Next, you will learn how to create a body mesh and maintain edge loops while refining the edge flow. You'll also learn how to optimize your character for games. This course will give you a solid understanding on how to create a clean, optimized character for any game development. Maya is required.

Course Overview

projects-img

International Faculty

projects-img

Case Based Learning

projects-img

Post Course Interactions

projects-img

Case Studies,Instructor-Moderated Discussions

projects-img

Case Studies, Captstone Projects

Skills You Will Gain

What You Will Learn

You'll discover how to manage that balance and how to create a character model for games from scratch

You'll learn how to build out a body mesh while maintaining edge loops and refining edge flow

Maya

Course Instructors

Author Image

Dan John Cox

Instructor

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist. He has worked at Pseudo Interactive, Frozen North Productions, Bedlam Games, Ubisoft...
Course Cover