This class teaches photogrammetry. It is a popular and easy technique to create 3D models from multiple photos. It is a practical and reliable way to create 3D models of objects that are difficult to model using traditional 3D modeling methods. The class will begin by explaining the basics of photogrammetry and its methods to scan 3D objects. Next, the class will create a low poly 3D asset using baked PBR maps based on the scan results.
What You Will Learn
- Photogrammetry basics and its applications.
- Set up a workspace to capture the best images.
- Optimal Camera Settings for Photographing Images for Photogrammetry
- The images are processed using dedicated photogrammetry softwares.
- Refresh the Model.
- Blender to clean up the scan model.
- Blender tips and tricks for high-poly to low-poly baking.
- Baking the textures into PBR Maps.
- Blender Modifiers
Why you should take this class:
Photogrammetry is a great way to create complex assets in a shorter time than traditional 3D modeling. Photogrammetry can create dense meshes with poor topology and UV's which limits its use in practical applications like games or realtime Visualisation. This class will help you create a low-poly asset from scanned 3D meshes. This class will teach you how to create stunning 3D assets using photogrammetry.
Who is this Class for:
This class is open to all who are interested in photogrammetry, 3D artists and designers, as well as game developers. It is recommended that you have a basic understanding of 3D asset creation and real-time applications.