Physically Based Shading for Unity Using Substance Designer
Course Features
Duration
3.73 hours
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Mobile, Desktop, Laptop
Language
English
Subtitles
English
Level
Advanced
Effort
3 hours per week
Teaching Type
Self Paced
Video Content
3.73 hours
Course Description
Course Overview
International Faculty
Case Based Learning
Post Course Interactions
Case Studies,Instructor-Moderated Discussions
Case Studies, Captstone Projects
Skills You Will Gain
What You Will Learn
You'll learn how to create physically based shaders (PBS) for Unity 5
You'll have a solid understanding of the workflows that are required to create content using Physically Based Shading
3ds Max 2015, Substance Designer, Substance Painter, Bitmap2Material 30, Headus UVLayout, Unity 5
Course Instructors