Creativity & Design
Hands on Training icon
Hands On Training
Hands on Training icon

Quick Start to Animation in 3ds Max: Volume 3

Course Cover
compare button icon

Course Features

icon

Duration

40 minutes

icon

Delivery Method

Online

icon

Available on

Downloadable Courses

icon

Accessibility

Desktop, Laptop

icon

Language

English

icon

Subtitles

English

icon

Level

Beginner

icon

Teaching Type

Self Paced

icon

Video Content

40 minutes

Course Description

Volume 3 of Quick Start to Animation 3ds Max is here. This volume contains a series of tutorials that are arranged in a sequential order and interspersed by valuable exercises to reinforce concepts. This Volume will expand on the concepts from Volume 2. First, we'll learn how to create Moving Holds using the Create Key tool. Next, we'll learn how Selection Sets can help us isolate objects for keying. The tutorial will teach you how to layer animation in nondestructive ways, how to automate 3ds Max movement, and how to convert procedurally-driven animated data to keyframe data. We recommend that you start with Volume 2 first before moving on to this section. You are also encouraged to use the assignments that go with each Volume. These assignments will enable you to apply what you have learned to your own projects. Autodesk 3ds max 2015.

Course Overview

projects-img

International Faculty

projects-img

Post Course Interactions

projects-img

Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

In this Volume, we'll build on the concepts covered in Volume 2

Learned concepts

Software required Autodesk 3ds Max 2015

These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects

These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section

We also encourage you to take advantage of the assignments that follow each Volume

We'll learn how to layer animation nondestructively, explore various ways to automate movement in 3ds Max, and to conclude the tutorial, we'll learn how to convert procedurally-driven animation to keyframe data

We'll start by learning how to animate Moving Holds with the Create Key tool

We'll then learn how Selection Sets can be used to isolate objects for keying

Course Cover