Rigging Your First Character in MODO-701
Course Features
Duration
208 minutes
Delivery Method
Online
Available on
Downloadable Courses
Accessibility
Mobile, Desktop, Laptop
Language
English
Subtitles
English
Level
Intermediate
Teaching Type
Self Paced
Video Content
208 minutes
Course Description
Course Overview
International Faculty
Post Course Interactions
Hands-On Training,Instructor-Moderated Discussions
Skills You Will Gain
What You Will Learn
After watching this tutorial you'll be ready to begin rigging your own characters with more confidence while having a lot of fun
As we build our skeleton we'll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting
Finally, we analyze the functionality of our rig and fix any issues that may have occurred
Following this we'll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an a
Learn how we can take a modeled character and prepare it for animation
Once we've constructed our skeleton we'll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry
Software required MODO 701
We'll begin this process by using MODO's skeleton tool to build a hierarchy of joints throughout the body